3D volumetric content --> DMX?

Hi Mitja and all,

Is it possible in LightAct to use 3D volumetric objects to illuminate DMX lights? For instance, I have a 3D grid of pixel LEDs. I have made the fixtures in LightAct to represent these pixels. Is there some way to move a red sphere through those LEDs in real time, and have all the LEDs inside the sphere turn red as it moves? I have played with the 3D scenes, but the only way to render content seems to be with a thrower, not with any 3D object moving in the main visualizer.

Thanks! (And hope all’s well, it’s been a while!)



The workflow we recommend would be to use Notch for that.

Please reach out to me in PM or over email to discuss.


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