I’m using a Get Texture from Canvas node wired to a send to Device node to get Spout output. The signal is not showing the same as the canvas in the UI - it’s showing both layers on the canvas but not in the order the layers are arranged in the timeline tracks
Hmm, investigating more I see that track order does not indicate z-order in a canvas at all. Each canvas use seems to have the layers in an arbitrary order. Am I missing a step?
How do I set the Z-order of multiple layers on a canvas? It appears that I can drag the layers in and out of the playhead position and affect the z-order / render order a bit? Is it that the Start time determines Z-order? Is that reliable?