GrandMA2 and Unreal Engine

Copied from the old Lightact Answerhub.

Hello there Lightact!

It appears with Lightact I can patch GrandMA2 into Unreal Engine using Art-Net?

Is it possible that you can advise me on how to accomplish this? I tried to follow your Art-Net, which is clear, but it doesn’t clearly advise on how to send data to Lightact, to enable it to be seen from the listener.

If you could help with this. That would be amazing!

Sure you can!

There is a Youtube tutorial that explains that.

You could also find some help in Sharing variable between Lightact and Unreal Engine user doc.