EDIT - the glow issue seems to be that the canvases in the Basic Usage template are in pre-multiplied mode not Default. Changing that render mode allows cross-fades to work except that the arbitrary z-order means that sometimes layers will be behind
To duplicate:
Make a new project based on Basic Usage template.
Add a still asset.
Make a layer for the asset in a new track at 1:00.
Set fade in to 5 seconds.
Run the timeline.
At 1:00 the still will pop onto the canvas and the fade up will start, but can be hard to see because the layer is there in some sort or keyed mode.
Using 4.4.7, on an updated Windows 11 machine with an RTX 3080 Ti, driver DCH
531.61
@Sara_Aleksieska will investigate the other issue, but I just wanted to answer that in the Curve window, you can set the min and max range at the bottom of the window.
I’m not quite so sure, are you modifying the Fade in value or the Crossfade value of the layer in your example?
If you use the Default render mode for the Canvases, the fades should appear without any glows. In most projects, the Default render mode should be enough.
In the Template projects, such as the Basic Usage one, the Canvas rendering mode is still set to BlendPremultiplied as this used to be the base mode. We can modify these templates to utilize the Default rendering mode for Canvases, since as you kindly pointed out, when it comes to fading, this is what is expected and used in most projects.