LightAct 4 is a culmination of many years of working on LightAct 3.
It’s a brand new version of LightAct that we’ve built from the ground up and it includes a totally revamped GUI, a much faster workflow and tons of new features and improvements.
Below we are mentioning the most important upgrades
GUI
- dockable windows
- save-able workspaces
- drag and drop support across the board
- snapping across the board
Core improvements
- Output remapping
- 10-bit display support
- DMXIn: control anything with incoming DMX
- OSCIn: control anything with incoming OSC
- NDI 5 support
- Spherical & cubical throwers
- Completely customizable layer templates
Assets
- FBX & OBJ support
- NotchLC support
- HAP, HAPa & HAPq support (in .mov containers)
Unreal Engine
- Sub-frame latency
- use .uproject or .exe packaged games as Unreal Assets
Multi-server
- Create and manage LightNet clusters
- transfer assets across cluster
- frame-accurate playback syncing
Integrations
- Object tracking: Blacktrax, PSN, Optitrack, Vive
- Camera tracking: Stype, Mo-Sys, nCam, FreeD, Stage precision
- Video capture: Deltacast & Blackmagic
- Others: UDP, TCP, OSC, MIDI
Download it here.