looking to try the calib3d data on an existing ndisplay setup directly in unreal.
but loading a lightact .ndisplay config in unreal 5.4, it will crash
i understand this might seem out of the scope of lightact as middleware,
using the calib data while being able to edit the ndisplay project in unreal can be a good adaptation phase
Can you please confirm which version of the UE plugin you are using? Also, I assume you have correctly added the path to UE5.4 in Edit → Preferences → UE, and that you have chosen Unreal Engine 5.4 under Edit → Project Setting→ UE, right?
I assume that the crash happens when you click on Launch nDisplay button, in the UnrealLink window, correct? If so, what crashes, LightAct, or Unreal?
If it’s LightAct that crashes, I assume you get prompted with a BugSplat window. In this case, could you please send us the Error report by clicking on the Send Error Report button?
to retrieve the 3dcalib data i tried loading the .ndisplay file in unreal, which crashed.
but to be able to keep the 3dcalib points in unreal, which was my stated goal,
i realised i can unlink the liveact camera once it is calibrated