Sending texture from UE to Lightact

Copied from the old Lightact Answerhub.

Can you help me?

How can I stream texture from material into spout?
Inside UE I have rendertarget2d texture from material with screen projected texture, which I stream into spout, but it is blank.


In UE you should have:

  • a scenecapture2D component
  • a rendertarget mapped to that scenecapture2D component
  • the pixel type (I think that’s the name of the property) should be set correctly.

Please check Lightact and Unreal Engine quick start guide.

There is also a video tutorial on enabling Spout in UE4. I don’t think it actually uses Lightact to receive Spout but Spout demo receiver.

I hope this helps, but if you need any other info, don’t hesitate to let me know.