in calib3d tutorial, a texture gets applied to a mesh using set texture.
in version 4.9 there is no such node (only set texture to device, that has no vp object input)
how can i apply a texture to a vp object ?
Hi,
In the latest versions you should be able to apply the texture using Render to Mapping node.
Let me know if you face any problem.
All the best,
Mitja
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