Someone asked this over email
I think the software is really neat from my first limited Impression, also the detailed documentation is really helpful. Indeed i have a few questions. I want to create a realtime AudioVisual Performance using max msp and unreal engine. Later i would like to connect to something like resolume via spout for some realtime post processing of UE . So I was happy to see lightact potentionally adressing all this topics.
So here are my questions:
- Whats is the difference using a Blueprint project instead of C++ when building the LA plugins ? Is it mainly performance? Both seem to work.
- Is the udp connection restricted on the free version of LA in any ways? So far i tried only max msp to LA and from there to UE but not the other way around.
- I noticed that when sending a fast changing udp stream there seems to be glitches or small delays from time to time. As i perceive it it happens between LA and UE in the shared memory not between LA and max msp. Is there anything i can do to improve this?