Hello, my goal is to find a way to switch camera views in unreal throughout the day from lightAct. So see the view of camera 1 from 9am to 11pm and switch to camera 2 from 11pm to 3am.
I’ve found one possible way to achieve this for now which is to use a Time Between node and from there, pass a variable to unreal that communicates if we should have camera 1 or camera 2 display.
My question: is there a better/more efficient way to achieve this? Perhaps through passing command-line arguments to Unreal via the nDisplay configuration ?
Note:
this would be a project that would run for months and that would repeat daily and would have access to the pro license.
The main difference between camera 1 and camera 2 would be the aspect ratio
I think in general, the approach you are using is quite sensible. In general you’d want to minimize the amount of data being transferred between LightAct and Unreal and as I understand you are already doing it by transferring only a boolean variable.
May I also clarify, are you using LightAct 3? If so, I would suggest that you switch to LightAct 4 because LightAct 3 is not being updated anymore.
I realized that the shared memory node is unavailable in lightAct 4 is seems ? I’m seeing a UE data Sender node but it is unclear how to use it. What is the right way to share live variables from LA to UE now with the new LA version?